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Path of Exile: Player Retention For This League Is Way Down Compared To Abyss
Posted On 03/12/2018 23:33:30 by pathofexileorbs

Player retention for this league is way down compared to abyss, my thoughts and analysis. The main thing i'm looking at is the second Monday peak after launch vs the initial launch peak.

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● Abyss launch peak: 70.3k

● Abyss second Monday peak: 54.9k

● Player loss %: 22%

● Beastiary launch peak: 81.8k

● Beastiary second Monday peak: 57.1k

● Player loss %: 30%

● Stats are slightly rounded just to make life easier.


I think the drop in player retention is a mix of factors. One being the league mechanic itself having a mild reception with how it all works, spawn rates and low yield of items/wow moments. Should you need help with anything else in Path of Exile, you can get some support from U4GM.com. We also offer a huge selection of Path of Exile unique items with different sockets and links. We also have packs with different amounts of Path of Exile currency, including every single one of them such as Exalted, Chaos, Jeweller's Orb, Orb of Fusing and Orb of Regret.


Another being how the league mechanics being much less loot than what we have had the past so many leagues. Lots of leagues normally help with generating a solid amount of extra loot each map, but with only a couple of rare packs extra per map it's much less overall loot than have had.


One more factor is all the balance changes with sextants/cards etc have all resulted in less returns per map than what we have previously been doing. Wether you were a meta sextant vault runner, or running whatever map, or even a casual player pushing up in maps and hoping to reach yellow tier for a first league. All of these changes are simply less loot for every level.


The main thing that less loot results in is less content being experienced before getting bored of the league. People who previously would be able to alch and go, then still reach high tier red maps with ease, are now getting stuck before red maps with less returns. The casual mappers are hitting less enroaching darkness cards to play fun unique maps, The people saying "ill try reach shaper for the first time" are now not even getting to guardians.


I think it'd have a better reception if there were more beasts, as it is I'm encountering a red beast every 5ish maps and usually a yellow every other map sometimes multiple yellows in a single map but reds are far too rare and I'm assuming spirit beasts are ridiculously rare. Being able to trade them will help I think but a higher abundance of the league mechanic would help imo, they're also adding more recipes which seems like a great idea and there are issues with capturing the beasts as well. 



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